/**
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the license found in the
* LICENSE_camera_ctl_ui file in the root directory of this subproject.
*/

#pragma once

#include <string>

namespace surround360 {
namespace shaders {
extern const std::string colorshader;
extern const std::string rawshader;
extern const std::string vshader;
extern const std::string histogramPixelShader;
extern const std::string histogramVertexShader;
}
}
